Rey Harryhausen Rey Harryhausen was the pioneer of stop motion animation making one of the earliest working forms of animation. How Rey began animating Ray Harryhausen first began creating stop frame animations after seeing King Kong in 1933. Ray used homemade models for his animation and learnt how to do photography himself as he did not know anyone to create the models or do the photography for him so he had to teach himself how to make the models and take the photos. He used dinosaurs as his models for his early. Walt Disney Another pioneer of animation was Walt Disney, Walt Disney is well known for creating Disney, he created his company in in the rear of a small office in Los Angeles with his brother Roy where they produced a series of short live action/animated films
Squash and stretch Squash and stretch means a character's mass should not change even when the character changes shape. This is used because it would not look right if a character gained mass when doing certain animations such as jumping/leaping. Anticipation Anticipation is when a character shows that they are about to do a certain action right before they actually do it. An example may be a character bends their knees before jumping. This is so when someone is viewing it, it will look more natural because they will know what the character is about to do. Staging Staging is when an action is staged to be made clear to the audiences eyes so that they will look exactly where they need to at the exact right moment. Straight ahead and pose to pose Straight ahead is drawing out a scene frame by frame, while pose to pose is creating key frames for the character then adding additional frames in-between to make the character look like its moving into the different key poses. Follow thro...
Compositing Compositing is where you combine multiple layers to create a succinct image blending live action footage with computer generated imagery using green screen. Effects to help your compositing appear real: Tint – ‘Map Black To’ and ‘Map White To’ the darkest and lightest areas of the live action footage then set the ‘Amount’: 25% Blur & Sharpen: ‘Fast Blur’ – ‘Blurriness’ set to around 1-1.5 Noise & Grain: ‘Match Grain’ – Select ‘Noise Source Layer’ and set to your footage, ‘Viewing Mode’ set to ‘Final Output’ you can also utilize ‘Tweaking’ if needed. Colour Correction: ‘Lumetri Colour’ - lower the ‘Saturation’ to help blend. Other effects you may utilize include: using layer ‘Modes’ including ‘Screen’, Duplicating layers to add depth, other Grain effects, Blurs (including ‘Fast Box Blur’ & ‘Camera Lens Blur’) and colour correction using ‘Curves’.
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