textures and lighting
Textures and lighting
Diffuse
Diffuse is a raw colour channel, it is the most common texture used, when texturing.
Gloss
Gloss is used to show the roughness of a surface and how reflective it is. Lighter colours are used for a smoother surface while darker colours are used for rougher surfaces.
Albedo/base colour
Albedo/base colour map is used to highlight just the base colour of the map.
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